Monday, February 27, 2012

Zekrom EX -- Next Destinies Set Pokemon Card Review

Zekrom EX Next Destinies Pokemon CardPokemon Card Overview:
Today's Pokemon Card Review is of Zekrom EX from the Next Destinies set. This is the second of two consecutive Zekrom reviews, yesterday's review was of the holo version. This is a basic, EX, electric type Pokemon card, with an hp of 180. It has a x2 weakness to fighting type Pokemon, no resistance type, and a three colorless energy card retreat cost. Zekrom doesn't have an Ability but it does have two moves, the first move is called Glinting Claw which takes three energy cards, two electric and one colorless, and does 50 damage plus 30 more damage if you get a heads when you flip a coin. Zekrom's second move is called Strong Volt and does 150 damage for four energy cards, two each of colorless and electric. However after doing the attack, you have to discard two energy cards from Zekrom.

Pokemon Card Strategy:
So as far as strategy goes, you'll want to get at least 3 energy cards on Zekrom before putting it in the active Pokemon spot, I personally would put 5 or 6 on it, that way when I put it in the active Pokemon spot I can perform Strong Volt more than one time in a row and still have enough energy cards. If you were to incorporate this card in your electric type deck I would make sure to include more energy cards than normal since this card will be discarding quite a few. So when possible I would use Strong Volt, otherwise I would use Glinting Claw.

Pokemon Card Rating:
I would give this card a 3 out of 5 rating. Even though this card has a massive amount of hp and can do a massive amount of damage, this card is pretty average, especially for an EX card. I actually prefer the regular Zekrom holo over the EX version.

Tomorrow's Pokemon Card:
So thanks for reading today's Pokemon card review of Zekrom EX from the Next Destinies set, stay tuned for tomorrow's card review of Muk from the same set.

1 comment:

oskierox said...

You dont need to put 5 or 6 energy, just the 4 and use the eels from Noble Victories ability to bring back discarded electric energies and you can strong volt turn after turn. 150 every turn is devastating damage in todays format