Tuesday, May 31, 2011

Pokemon Card of the Day: Gardevoir (Platinum)

Today's Pokemon Card of the Day is Gardevoir from the Platinum set. This is a stage 2, psychic type Pokemon card with an hp of 120. It has a +30 weakness to psychic type Pokemon, no resistance type, and a one colorless energy card retreat cost. Its Poke-Power is called Psychic Connect and says that as often as you like during your turn you may move a psychic energy card from one of your benched Pokemon to your active Pokemon. Besides the Poke-Power, Gardevoir has two moves, the first move is called Energy Burst and for one psychic energy card, it does 20 damage plus 10 more damage for each energy card attached to all of your Pokemon. Gardevoir's second move is called Psychic Protection and does the standard 60 damage for three energy cards, in this case, two colorless and one psychic and the next turn Gardevoir doesn't have a weakness. As far as strategy goes, this is a great card to get late in the game or not attach any energy cards to until you want it to be your active Pokemon. I think this is a great Poke-Power because since this is a stage 2 Pokemon you may not be able to use it in the game, so if you get some of Gardevoir's pre-evolutions on your bench you don't necessarily have to attach any energy cards to it just make sure to have some other psychic type Pokemon on your bench with energy cards attached to them that could be moved to Gardevoir if the need be. Other than its Poke-Power, if you have a full bench with a lot of energy cards attached to those Pokemon, Gardevoir's moves are decent, Energy Burst could have the potential to do 60+ damage but neither of its moves can do much more than 60. So I would give this card a 3 out of 5 because it is an average card overall. I do like its Poke-Power and it would definitely be a good card to have on your bench at all times but it is a stage 2 Pokemon so you'll have to use some important spots in your deck for Gardevoir and its evolutions. So thanks for reading today's review of Gardevoir from the Platinum set, stay tuned for tomorrow's review of Giratina from the same set.

Monday, May 30, 2011

Pokemon Card of the Day: Dialga G (Platinum)

Today's Pokemon Card of the Day is Dialga G from the Platinum set. This is a basic, metal type Pokemon card with an hp of 100. Before I get too far into the review if you don't know what the G means in Dialga G or you don't know what an SP Pokemon is click here to watch a video of mine explaining what they are. Dialga G has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Dialga G doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Deafen which takes one each of metal and colorless energy cards and does 10 damage and prevents your opponent from playing any trainer or stadium cards the next turn. Dialga's second move is called Second Strike and for three energy cards, two colorless and one metal, Dialga does 50 damage unless the defending Pokemon has at least 20 damage on it then this move does 70 instead of 50. As far as strategy goes I would not use this card without using Diala G Lv. X because this card isn't very good on its own. I wish this card's first move would have been twenty damage then you could do 70 damage with Second Strike every move instead of having to wait until you get three energy cards on Dialga to do more than 10 damage or having to use Deafen twice. I would give this card a 2 out of 5 because to me this card isn't very good. It doesn't do anything special and it is way too slow, it can only do 10 damage for two energy cards when most basic Pokemon that evolve can do 20 or 30 damage for one energy card. Like I said make sure and use this card with Dialga G Lv. X if you use it at all, I would recommend either of the Dialga's I reviewed the past two days before this card, just know that you can only use Dialga G Lv. X with this card. So thanks for reading today's review of Dialga G from the Platinum set, stay tuned for tomorrow's review of Gardevoir from the same set.

Sunday, May 29, 2011

Pokemon Card of the Day: Dialga (Platinum 6/127)

Today's Pokemon Card of the Day is Dialga again, this time it is a different version, this Dialga also is a metal type, basic Pokemon, with an hp of 100, but this Dialga only has a +20 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Unlike Dialga from yesterday, this card has a Poke-Body instead of a Poke-Power, Dialga's Poke-Body is called Time Aura and says that as long as Dialga is your active Pokemon your opponent can't play any card from there hand to evolve any of there Pokemon. This Dialga only has one move as well, this move is called Metal Burn and for four energy cards, two each of metal and colorless, Dialga does 100 damage but you then have to discard all metal energy cards attached to Dialga. So as far as strategy goes I really with Dialga's move was better but its Poke-Body is great, since even if you do use Metal Burn and have to wait two turns to attack again, hopefully you'll be going against basic Pokemon who can't evolve because of Time Aura and you'll be able to knock out a few Pokemon in a row. So for this card to do its best, you want to get it out fast and have some cards in your deck that will allow it to get energy on it fast. I would give this card a 3 out of 5, I think this card is a little better than the Dialga I reviewed yesterday but it still isn't anything too great. I really like its Poke-Body but it is way too slow to be dominant and you'll be forced to have this in a dual type deck unless you want to wait four turns each time you want to use Metal Burn. So thanks for reading today's review of Dialga from the Platinum set, I hope you aren't getting sick of Dialga because tomorrow I will be reviewing Dialga G from the same set.

Saturday, May 28, 2011

Pokemon Card of the Day: Dialga (Platinum 5/127)

Today's Pokemon Card of the Day is Dialga from the Platinum set. This is a basic, metal type Pokemon card with an hp of 100. It has a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a three colorless energy card retreat cost. Dialga's Poke-Power is called Reverse Time and this power says that when you put Dialga into play you may look through your discard pile and choose three cards from there besides Lv. X Pokemon and put those cards on the top of your deck in whatever order you like. Dialga's only move is called Time-Space Traveling and does 50 damage for three energy cards, two colorless and one metal. Besides doing the damage you may draw cards until you have seven in your hand. As far as strategy goes I would only use this card once in my deck for the Poke-Power so you could get back three cards at once instead of one card at a time with some trainers from the discard pile, and even with this Poke-Power you can only put these three cards on top of your deck so you can't get them immediately. If you plan on using a lot of trainers or supporters in your deck you may want to have this card in your deck to replenish your deck every turn when you use Time-Space Traveling but you'll definitely want to keep Dialga on your bench awhile before putting it into play since it is fairly slow especially for a basic Pokemon. I would rate this card a 2 out of 5 because for a Platinum set card it has a high weakness, and high retreat cost especially for a basic Pokemon. I also think that supporter/trainer cards could easily be a better fit in a deck and would help you more. So thanks for reading today's review of Dialga from the Platinum set, stay tuned for tomorrow's review of a different Dialga card from the Platinum set.

Friday, May 27, 2011

Pokemon Card of the Day: Delcatty (Platinum)

Today's Pokemon Card of the Day is Delcatty from the Platinum set, this is a stage 1, normal type Pokemon card with an hp of 90. It has a +20 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. Delcatty's Poke-Power is called Power Circulation and says that once during your turn you may search your discard pile for two basic energy cards and put them on top of your deck in any order. If you do use this Poke-Power you have to put twenty damage on Delcatty. Besides the Poke-Power, Delcatty has two moves, the first move is called Power Heal which does 10 damage plus 10 more damage for each damage counter on Delcatty for one colorless energy cards, after doing the move you may take two damage counters off of Delcatty. Delcatty's second move is called Rear Kick and does the standard 60 damage for three colorless energy cards. As far as strategy goes this card would work excellent with the Blastoise card I reviewed yesterday. You could use Blastoise's move that discards water energy cards all the time, you Delcatty's Poke-Power one turn retrieving those two water energy cards from the discard pile, then the next turn you could use Blastoise's Poke-Power and attach those two energy cards to Blastoise and be able to use its move again. So you potentially could use Delcatty's Poke-Power 4 turns in a row without knocking it out and then if you wanted to you could move Delcatty into play, use Power Heal which would do 90 damage and then the next turn if it doesn't get knocked out, return it with 20 less damage on it and then use its Poke-Power one more time. So I would give this card another 5 out of 5 because it can greatly help out Pokemon who have powerful moves and then discard energy cards because of it, and since you can keep Delcatty on the bench most of the game and doing damage to it the whole time, when you do move it into the active Pokemon spot, it will be able to do a lot of damage right away as long as you have the necessary energy. So thanks for reading today's review of Delcatty from the Platinum set, stay tuned for tomorrow's review of Dialga from the same set.

Thursday, May 26, 2011

Pokemon Card of the Day: Blastoise (Platinum)

Today's Pokemon Card of the Day is Blastoise from the Platinum set. This is a stage 2, water type Pokemon card with an hp of 130. It has a +30 weakness to electric type Pokemon, no resistance type, and a two colorless energy card retreat cost. Blastoise's Poke-Power is called Dig Well which says that once per turn you may look at the top three cards of your deck and take all the water energy cards out of those three cards and attach them to your Pokemon in any way you like and discard the other cards. Besides the Poke-Power, Blastoise has two moves, the first move is called Aqua Press and for two energy cards, one each of water and colorless, and does 20 damage plus 10 more damage attached to all of your and your opponent's Pokemon. Blastoise's second move is called Double Launcher which requires 4 energy cards, two each of water and colorless, and does 60 damage to two of your opponent's Pokemon, when you use this move however you have to discard two water energy cards attached to Blastoise. As far as strategy goes I would recommend using this card with the Kingdra card from Legends Awakened, one of the moves on that card allows you to retrieve water energy cards from your discard pile and attack with them. This way if you use both of these Pokemon in your deck you can attach a bunch of energy cards to Blastoise and discard them every turn by using Double Launcher and hopefully knocking out 2 Pokemon every two or three turns, and then when you don't have many water energy cards left in your deck, move Kingdra in and use the move on it to get all those energy cards back. Another important card to have in this deck would be something to retrieve other cards besides energy cards from your discard pile because if you use Blastoise's Poke-Power a bit you'll need to get cards back from the discard pile so you'll have some cards to play. I would give this card a 5 out of 5 because it is a very powerful card overall. It can knock out numerous Pokemon on your opponent's bench and it can also help get energy cards on any of your water Pokemon in your deck. So thanks for reading today's review of Blastoise from the Platinum set, stay tuned for tomorrow's review of Delcatty from the same set.

Wednesday, May 25, 2011

Pokemon Card of the Day: Bouffalant (Black and White)

Today's Pokemon Card of the Day is Bouffalant from the Black and White set. This is a basic, normal type Pokemon with an hp of 100. It has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost. Bouffalant doesn't have an Ability but it does have two moves, the first move is called Revenge and for two colorless energy cards, it does 20 damage plus 70 more damage if any of your Pokemon was knocked out last turn. Bouffalant's second move is called Head Charge which does 80 damage for four colorless energy cards, however you have to flip a coin when you use this move and if you get a tails, Bouffalant does 20 damage to itself. As far as strategy goes, I would prefer to keep Bouffalant on my bench and each time a Pokemon is knocked out I would move this card in and use Revenge and do 90 damage to that Pokemon. I would also try and retreat Bouffalant the very next turn, so make sure and find a way to do this so you don't have to discard two energy cards every time you want to use Revenge and then retreat Bouffalant. I wouldn't put four energy cards on this card however, to me it seems like too much for one move on a basic Pokemon, and to boot it does damage to itself which after two turns will be knocked out for sure if you are facing any stage 2 Pokemon. So I would rate this card a 3 out of 5. It is an average basic Pokemon card that has the ability to do a lot of damage but you'll have to wait to do major damage and if Bouffalant isn't coming in after a Pokemon was knocked out this card won't be that great. So thanks for reading today's review of Bouffalant from the Black and White set, this concludes the reviews of all the rare cards from the Black and White set, stay tuned for tomorrow's review of Blastoise from the Platinum set.

Tuesday, May 24, 2011

Pokemon Card of the Day: Klinklang (Black and White)

Today's Pokemon Card of the Day is Klinklang from the Black and White set. This is a stage 2, metal type Pokemon that is the final evolution of Klink. Klinklang has an hp of 140, a x2 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a three colorless energy card retreat cost. Klinklang's Ability is called Shift Gear and says that as often as you like during your turn you may move a metal energy card attached to one of your Pokemon to another Pokemon. So this Ability is quite similar to Emboar's Ability that I reviewed awhile back. Klinklang's only move is called Gear Grind which takes three energy cards, one metal and two colorless, and does 80 damage times the number of heads you get when you flip two coins. As far as strategy goes, this card is a must with any metal deck you may build. Not only does it make every Pokemon fast, it makes Klinklang able to do possibly 160 damage in one turn. I would rate this card a 4 out of 5. I really really like its Ability but since Metal type Pokemon aren't as popular as Fire type Pokemon, I don't think this Ability will be nearly as effective as the one dealing with fire energy cards. And you do risk when using this card that a stage 2 Pokemon may not be able to do any damage during a turn if you flip two tails when using Gear Grind. So thanks for reading today's review of Klinklang from the Black and White set, stay tuned for tomorrow's review of Bouffalant from the same set.

Monday, May 23, 2011

Pokemon Card of the Day: Mandibuzz (Black and White)

Today's Pokemon Card of the Day is Mandibuzz from the Black and White set. This is a stage 1, dark type Pokemon that is the evolution of Vullaby. It has an hp of 90, a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. It doesn't have an Ability but it does have two moves, its first move is called Blindside which takes one darkness energy card and does 50 damage to one of your opponent's Pokemon that has any damage counters on it. Mandibuzz's second move is called Punishment and for three energy cards, one darkness and two colorless, it does 40 damage plus 60 more damage if the defending Pokemon is a stage 2 Pokemon. So as far as strategy goes, this card can be good against any type of Pokemon, it can be devastating against basic Pokemon that have at least 10 damage on them and it can knock out every stage 2 Pokemon in two turns with Punishment. I would keep this card on my bench until I see the two types of Pokemon I just indicated in the example above. I would give this card a 3 out of 5 rating. Even though it has the ability to do a lot of damage it only has 90 hp so it won't be able to last that long against stage 2 Pokemon and if the defending Pokemon doesn't have any damage on it this card isn't that great. So thanks for reading today's review of Mandibuzz from the Black and White set, stay tuned for tomorrow's review of Klinklang from the same set.

Sunday, May 22, 2011

Pokemon Card of the Day: Scrafty (Black and White)

Today's Pokemon Card of the Day is Scrafty from the Black and White set. This is a stage 1, darkness type Pokemon that evolves from Scraggy. It has an hp of 90, a x2 weakness to fighting type Pokemon, a -30 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. Scrafty doesn't have an Ability but it does have two moves, the first move is called Acid Hurl and does 20 damage for one darkness energy card and burns the defending Pokemon, and if you get a heads when you flip a coin the defending Pokemon is now paralyzed. Scrafty's second move is called Hi Jump Kick and does 70 damage for two darkness energy cards and one colorless energy card. So as far as strategy goes, I would actually prefer to use Acid Hurl first since it can inflict two special conditions. But if you can knock the defending Pokemon out in one move with Hi Jump Kick definitely go for it, but this is one of the cards I wouldn't be afraid to throw it into the active Pokemon spot with zero or one energy cards on it since it is fairly quick. I would give this card a 3 out of 5 rating, like the last few reviews, this card can do a fair amount of damage but since it only has 90 hp, you won't be able to use Hi Jump Kick too many turns before Scrafty gets knocked out. So thanks for reading today's review of Scrafty from the Black and White set, stay tuned for tomorrow's review of Mandibuzz from the same set.

Saturday, May 21, 2011

Pokemon Card of the Day: Liepard (Black and White)

Today's Pokemon Card of the Day is Liepard from the Black and White set. This is a stage 1, darkness type Pokemon that evolves from Purrloin. It has an hp of 80, a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. Liepard doesn't have an Ability but it does have two moves, the first move is called Taunt which lets you switch the defending Pokemon with one of your opponent's benched Pokemon for one colorless energy cards. Liepard's second move is called Sucker Punch and for two colorless energy cards, it does 30 damage plus 20 more damage if Liepard has any darkness energy cards attached to it. So as far as strategy goes, you can use this card in pretty much any deck since both of its moves require colorless energy cards. If I were to use this card I would probably use Taunt and put in a Pokemon that I would be able to knock out the following turn with one of my benched Pokemon. I would just retreat Liepard after using Taunt and let a more powerful Pokemon take care of the knocking out of Pokemon. I would give this card a 2 out of 5 rating. Other than being able to switch your opponent's Pokemon, this card can't do much damage at all and with only 80 hp it won't be able to last that long in play either. So thanks for reading today's review of Liepard from the Black and White set, stay tuned for tomorrow's review of Scrafty from the same set.

Friday, May 20, 2011

Pokemon Card of the Day: Krookodile (Black and White)

Today's Pokemon Card of the Day is Krookodile from the Black and White set. This is a stage 2, fighting type Pokemon that is the final evolution of Sandile. It has an hp of 140, a x2 weakness to water type Pokemon, a -20 resistance to electric type Pokemon, and a three colorless energy card retreat cost. Krookodile doesn't have an Ability, but it does have two moves, its first move is called Torment which does 30 damage for two colorless energy cards. Besides doing the damage you can prevent the defending Pokemon from using one of its attacks the next turn. Krookodile's second move is called Death Roll and takes four energy cards, two each of fighting and colorless and does 60 damage plus 40 more damage if the defending Pokemon has any damage on it. So as far as strategy goes, Krookodile is a good defensive Pokemon card since you can move it into play when your opponent has a Pokemon in play that has one powerful move, you can move Krookodile into the active Pokemon spot, use Torment, disable that one move, and then the next turn be able to do 100 damage with Death Roll. I would give this card a 4 out of 5 rating. I like how it can not only do a high amount of damage but it can prevent a lot of damage from happening to Krookodile which makes its 140 hp seem even higher. So thanks for reading today's review of Krookodile from the Black and White set, stay tuned for tomorrow's review of Liepard from the same set.

Thursday, May 19, 2011

Pokemon Card of the Day: Sawk (Black and White)

Today's Pokemon Card of the Day is Sawk from the Black and White set. This is a basic, fighting type Pokemon with an hp of 90. It has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost. It doesn't have an Ability but it does have two moves, the first move is called Low Sweep which does 20 damage for one fighting energy card. Sawk's second move is called Beatdown, which takes two fighting energy cards and does 40 damage. Strategy is quite straightforward with this card since it has two moves that don't do anything else besides the damage. If you plan on making a fighting type deck, this is a great starter Pokemon for it since it is fast and can do a fair amount of damage, plus it should be able to last awhile with 90 hp. I would give this card a 4 out of 5. Compared to stage 1 and stage 2 cards it isn't anything special but this is definitely one of the best starter/basic Pokemon I've reviewed from the Black and White set so far. So thanks for reading today's review of Sawk from the Black and White set, stay tuned for tomorrow's review of Krookodile from the same set.

Wednesday, May 18, 2011

Pokemon Card of the Day: Throh (Black and White)

Today's Pokemon Card of the Day is Throh from the Black and White set. This is a basic, fighting type Pokemon with an hp of 100. It has a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost. Throh doesn't have an Ability, but it does have two moves, its first move is called Circle Throw which takes two energy cards, one each of colorless and fighting and does 30 damage plus makes your opponent switch their defending Pokemon with one of their benched Pokemon. Throh's second move is called Storm Throw which takes 3 energy cards, one colorless and two fighting, and does 80 damage. So as far as strategy goes, this is a fairly fast, fighting Pokemon that delivers ferocious attacks. Just make sure you have the necessary energy in place before putting this card into the active Pokemon spot since it only has 100 hp but even if you are forced to play this card right away it should fair nicely. I would obviously prefer using Storm Throw over Circle Throw but if your opponent only has weaker Pokemon on their bench or Pokemon with high retreat costs definitely use Circle Throw. I would rate this card a 3 out of 5. Nothing really stands out to me with this card, both moves are good and can be used every time but without an ability to set it apart this is an average Pokemon card. So thanks for reading today's review of Throh from the Black and White set, stay tuned for tomorrow's review of Sawk from the same set.

Tuesday, May 17, 2011

Pokemon Card of the Day: Reuniclus (Black and White)

Today's Pokemon Card of the Day is Reuniclus from the Black and White set. This is a stage 2, psychic type Pokemon that is the final evolution of Solosis. Reuniclus has an hp of 90, a x2 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Its Ability is called Damage Swap and says that as often as you like during your turn you may move 1 damage counter from 1 of your Pokemon to another one of your Pokemon. Reuniclus's only move is called Psywave and for three psychic energy cards it does 30 damage plus 10 more damage for each energy card attached to the defending Pokemon. So as far as strategy goes, you'll want to use Reuniclus's ability if you want to keep a Pokemon alive longer. So if you have one or two Pokemon in your deck with a very high hp you can then move most of the damage counters from your damaged Pokemon to those high hp Pokemon. Other than that, there really isn't much else with this card, since it is a stage 2 Pokemon card I would have thought it would have been able to do more damage, and if not, I thought it would have been quicker. So I would only use this card for its ability. I would give this card a 2 out of 5. Other than the ability to save any Pokemon in play of your own, it can't do much else and I don't think I would waste that many cards in my deck just to get Reuniclus's Ability. So thanks for reading today's review of Reuniclus from the Black and White set, stay tuned for tomorrow's review of Throh from the same set.

Monday, May 16, 2011

Pokemon Card of the Day: Zebstrika (Black and White)

Today's Pokemon Card of the Day is Zebstrika from the Black and White set. This is a stage 1, electric type Pokemon that evolves from Blitzle. It has an hp of 90, a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. It has two moves, the first move is called Rear Kick which does 30 damage for one colorless energy card. And Zebstrika's second move is called ElecSpark which takes three electric energy cards and does 70 damage plus 10 damage to each of your opponent's benched Pokemon. So as far as strategy goes I would include this card in a deck that does spread damage so you can utilize ElecSpark as much as possible. Other than that, this card is quite quick and if you do get it into play right away at least you can do 30 damage for only one colorless energy card. I would give this card a 4 out of 5. The one thing I don't like about this card is that it can do so much damage but with only 90 hp you're going to have to find a way to keep this card in the game as long as possible. So make sure and do as much damage as you can with ElecSpark and the good thing about this card is that you can retreat it for one energy card and bring it back in later to destroy some more Pokemon. So thanks for reading today's review of Zebstrika from the Black and White set, stay tuned for tomorrow's review of Reuniclus from the same set.

Sunday, May 15, 2011

Pokemon Card of the Day: Alomomola (Black and White)

Today's Pokemon Card of the Day is Alomomola from the Black and White set. This is a basic, water type Pokemon with an hp of 100. It has a x2 weakness to electric type Pokemon, no resistance type, and a three colorless energy card retreat cost. Alomomola has two moves, the first move is called Water Pulse and for two energy cards, one each of water and colorless, it does 20 damage plus it puts the defending Pokemon to sleep. Alomomola's second move is called Hydro Pump and for three colorless energy cards, it does 40 damage plus 10 more damage for each water energy cards attached to Alomomola not used for this move. As far as strategy goes, I would definitely try and put the defending Pokemon to sleep first with Water Pulse, what I would have done next is to retreat Alomomola, but since it has such a high retreat cost, I will have to keep it in the active Pokemon spot and use it until it is knocked out, or find a way to retreat it without having to give up three energy cards. I would give this card a 2 out of 5 rating. The only thing I like about this card is that it can put the defending Pokemon asleep. Neither of its moves do much damage and there is no way I would waste a lot of energy cards on this card to increase Hydro Pump's base damage. So thanks for reading today's review of Alomomola from the Black and White set. Stay tuned for tomorrow's review of Zebstrika from the same set.

Saturday, May 14, 2011

Pokemon Card of the Day: Samurott (Black and White 32/114)

Today's Pokemon Card of the Day is Samurott from the Black and White set. This is the second version of Samurott I have reviewed from the Black and White set. Samurott is a stage 2, water type Pokemon and the final evolution of starter Pokemon Oshawott. It has an hp of 140, a x2 weakness to electric type Pokemon, no resistance type, and a two colorless energy card retreat cost. Samurott's Ability is called Shell Armor and says that any attacks done to Samurott are reduced by 20. Besides the Ability, Samurott has one move called Hydro Pump which takes three colorless energy cards and does 70 damage plus 10 more damage for each water energy card attached to Samurott. As far as strategy goes, it is extremely straightforward. I would put Samurott into play as soon as possible and start using Hydro Pump, if you want you can even put three water energy cards on Samurott and do 100 damage a turn. I would give this card a 4 out of 5. It has the potential to do a lot of damage with only three energy cards and at the same time should be able to last quite awhile with its ability reducing each of your opponent's attacks by 20 on Samurott. So thanks for reading today's review of Samurott from the Black and White set, stay tuned for tomorrow's review of Alomomola from the same set.

Friday, May 13, 2011

Pokemon Card of the Day: Emboar (Black and White 20/114)

Today's Pokemon Card of the Day is Emboar from the Black and White set. This is the second version of Emboar I have reviewed from the Black and White set. Emboar is a stage 2, fire type Pokemon that is the final evolution of the starter Pokemon Tepig. Emboar has an hp of 150, a x2 weakness to water type Pokemon, no resistance type, and a four colorless energy card retreat cost. Emboar's ability is called Flame Fury and it says as often as you like during your turn you may attach a fire energy card from your hand to one of your Pokemon. Besides the Ability, Emboar has one move called Heat Crash which takes four energy cards, two each of fire and colorless, and does 80 damage. As far as strategy goes, I would recommend having this Emboar card in every fire deck you build. Its Ability is absolutely amazing and as long as you have energy cards in your hand even the slowest Pokemon out there can become quick as can be. So make sure if you do use this card to make sure you have cards in your deck that let you get as many energy cards into your hand as possible. I would rate this card a 5 out of 5 solely on its Ability. So as long as you have 4 energy cards in your hand you can use Heat Crash in one turn. You don't even to move Emboar off your bench and you can still attach as many energy cards to your Pokemon as you like, as long as they are fire energy cards. So thanks for reading today's review of Emboar from the Black and White set, stay tuned for tomorrow's review of Samurott from the same set.

Thursday, May 12, 2011

Pokemon Card of the Day: Maractus (Black and White)

Today's Pokemon Card of the Day Maractus from the Black and White set. This is a basic, grass type Pokemon with an hp of 90. It has a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a two colorless energy card retreat cost. Maractus has two moves, the first move is called Continuous Shake which takes one grass energy card and allows you to flip three coins. If 1 of the coins is heads the attack does 20 damage. If 2 of them are heads the attack does 30 damage, and if all three are heads this move does 60 damage. Maractus's second move is called Giga Drain and for three grass energy cards, it does 50 damage to the defending Pokemon and lets you remove from Maractus the amount of damage you did to the defending Pokemon this turn. So as far as strategy goes, this is another card that removes hp, since the last two reviews have had moves that remove damage every turn. With Giga Drain it makes Maractus's hp seem even higher than the 90 it normally is. I would only use this card to stall to set up my bench with Pokemon I like. So I would get three grass energy cards on Maractus, put it in the active Pokemon spot, and use Giga Drain for as long as I can. You could always retreat Maractus when it gets close to feinting and if you have Serperior on your bench you can move it into the active Pokemon spot and move the one energy card left on Maractus to another Pokemon. I would give this card a 3 out 5. Even though this Pokemon can stay in play quite awhile and do a fair amount of damage, besides Giga Drain this card can't do much help and it can't heal any of your other Pokemon like the last few grass Pokemon I've reviewed can. So thanks for reading today's review of Maractus from the Black and White set, stay tuned for tomorrow's review of Emboar.

Wednesday, May 11, 2011

Pokemon Card of the Day: Lilligant (Black and White)

Today's Pokemon Card of the Day is Lilligant from the Black and White set. This is a stage 1, grass type Pokemon that evolves from Petilil. It has an hp of 80, a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a one colorless energy card retreat cost. It doesn't have any ability but it does have two moves. Lilligant's first move is called Petal Dance which does 30 damage times the number of heads you get when you flip three coins, this move requires one grass energy card and confuses Lilligant after the move. Lilligant's other move is called Leaf Storm which does 30 damage for two energy cards, one each of grass and colorless, and removes 2 damage counters each from each of your grass Pokemon. As far as strategy goes, I would recommend using this card with the Serperior card from yesterday, that way you could remove 30 damage each turn from each of your grass Pokemon, if you use Lilligant's Leaf Storm. I would recommend using Leaf Storm over Petal Dance because you can use this move every turn without worrying about confusing Lilligant. The only time I would consider using Petal Dance would be when I have to do big time damage or I would lose. I would give this card a 3 out of 5 rating. There are many positives and negatives about this card. It doesn't have the greatest hp and it does confuse itself if you want to do a lot of damage, and more than likely neither move will do that much damage. This card does have a low retreat cost and does heal your other grass Pokemon by 20 each turn which is great. So thanks for reading today's review of Lilligant from the Black and White set, stay tuned for tomorrow's review of Maractus from the same set.

Tuesday, May 10, 2011

Pokemon Card of the Day: Serperior (Black and White 6/114)

Today's Pokemon Card of the Day is Serperior from the Black and White set. This is the second version of Serperior I will be reviewing from the Black and White set. Serperior is a stage 2, grass type Pokemon and is the final evolution of Snivy. It has an hp of 130, a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a one colorless energy card retreat cost. This is the first card I've reviewed that has an ability, an ability is the replacement for Poke-Powers and Poke-Bodies. Serperior's ability is called Royal Heal and says that as long as Serperior is in play, you may remove 1 damage counter from each of your Pokemon between turns. Besides the ability, Serperior has one move called Leaf Tornado which does 60 damage for two energy cards, one each of grass and colorless. When you use this move, you may rearrange any of the grass energy cards in play among your grass Pokemon. So as far as strategy goes, since there are two Serperior cards in this set you could use one of each. I would use this card to heal my team, so all you need to do is have this card on your bench in order to do that. But I would move Serperior into play if you are late in the game and you get a grass Pokemon on your bench that you really want to use right away, you could then use Serperior's Leaf Tornado and get the necessary energy cards on that Pokemon you just put on your bench and retreat Serperior the next turn for only one energy and put that Pokemon into play with the necessary energy cards on it. I would rate this card a 4 out of 5. Even though it doesn't have the highest hp for a stage 2 Pokemon card, I do like it can heal every Pokemon by 10 every turn and it can do this without it being in the active Pokemon spot. This card is also quick itself, plus it can make other Pokemon that much quicker by allowing you to rearrange energy cards on your grass Pokemon. So thanks for reading today's review of Serperior from the Black and White set, stay tuned for tomorrow's review of Lilligant from the same set.

Monday, May 9, 2011

Pokemon Card of the Day: Cinccino (Black and White)

Today's Pokemon Card of the Day is Cinccino from the Black and White set. This is a stage 1, normal type Pokemon that evolves from Minccino. Cinccino has an hp of 90, a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. It has two moves, Cinccino's first move is called Tail Slap and for one colorless energy card you can do 20 damage times the number of heads you get when you flip two coins. Cinccino's other move is called Do the Wave and for two colorless energy cards it does 20 damage times the number of benched Pokemon you have on your bench. So as far as strategy goes you'll definitely want to wait until you have a full bench to use this card so you can do the most damage with Do the Wave. And since this card is a normal type you can use it in any deck and I would suggest doing so since it is only a stage 1 card and won't take up much room in your deck. I would give this card a 4 out of 5. I think that it is quite average besides its move called Do the Wave and as long as you have a full bench this card can be quite powerful and do a substantial amount of damage with only two energy cards, you'll just have to watch its hp since it only has 90. So thanks for reading today's review of Cinccino from the Black and White set, stay tuned for tomorrow's review of another rare card from the same set.

Sunday, May 8, 2011

Pokemon Card of the Day: Unfezant (Black and White)

Today's Pokemon Card of the Day is Unfezant from the Black and White set. This is a stage 2, normal type Pokemon and it is the final evolution of Pidove. Unfezant has an hp of 120, a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. It has two moves, the first move is called Fly and for two colorless energy cards it does 50 damage and when using this move you have to flip a coin and if you get heads all effects of an attack are prevented next turn on Unfezant, if you flip a tails however this move does nothing. Unfezant's second move is called Cutting Wind and does 70 damage for three colorless energy cards. As far as strategy goes, since this card is a normal type you can use it in any deck. I would actually prefer to use Cutting Wind over Fly because it does more damage and it will hit every time, I think that Fly is too risky, the only time I would ever consider using Fly would be if I would feint the next turn if I didn't retreat and even then you have a 50/50 chance of being able to use Fly or not, I would probably still use Cutting Wind and just get knocked out the next turn. I would give this card a 3 out of 5, I do like that it does more than the standard 60 damage for three energy cards but I do not like at all that Fly doesn't do anything at all if you get a tails. So if you're looking to find a stage 2 Pokemon to fill your deck that has the possibility of being somewhat dominant I would definitely consider this card. So thanks for reading today's review of Unfezant from the Black and White set, stay tuned for tomorrow's review of Cinccino from the same set.

Saturday, May 7, 2011

Pokemon Card of the Day: Stoutland (Black and White)

Today's Pokemon Card of the Day is Stoutland from the Black and White set. This is a stage 2, normal type Pokemon that is the final evolution of Lillipup. It has an hp of 140, a x2 weakness to fighting type Pokemon, no resistance type, and a three colorless energy card retreat cost. It has two moves like most of the Black and White cards have had so far, its first moe is called Odor Sleuth and for two colorless energy cards it allows you to flip 3 coins and for each heads you may move a card from your discard pile to your hand. Stoutland's second move is called Giga Impact and for four colorless energy cards it does 90 damage however it cannot attack the next turn. As far as strategy goes I could see using this card as a way to get cards you need to use over and over again back into your hand, so if you have a Pokemon that discards a lot of energy cards you could use this card to get three energy cards into your hand at once. The only downfall to this card is that it is a stage 2 Pokemon so it seems like a waste to use this card for only that purpose. Giga Impact is a good move but it should be stronger for a stage 2 Pokemon. That is why I am giving this card a 2 out of 5, I think that if this card was a stage 1 Pokemon card it would be great but since it is a stage 2 I have to give it a below average score. So thanks for reading today's review of Stoutland from the Black and White set, stay tuned for tomorrow's review of Unfezant from the same set.

Friday, May 6, 2011

Pokemon Card of the Day: Scolipede (Black and White)

Today's Pokemon Card of the Day is Scolipede from the Black and White set. This is a stage 2, psychic type Pokemon that is the final evolution of Venipede. It has a 150 hp, a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost. Scolipede has two moves both requiring a lot of energy, its first move is called Steamroller which does the standard 3 energy cards for 60 damage. In this case Scolipede requires three colorless energy cards. Scolipede's second move is called Poison Claws and for four energy cards, two each of psychic and colorless, it does 80 damage plus it poisons the defending Pokemon. As far as strategy goes, since Scolipede requires so much energy for both of its moves you'll want to set it up on your bench before you put it into play, you'll want to always use Poison Claws when you get four energy cards on Scolipede, but I guess if you really wanted to you could put this card into any type deck and just use Steamroller but I wouldn't suggest doing that at all. I would give this card a 3 out of 5 rating, I was going to give this card much worse since it is so slow and requires so much energy but it does have an hp of 150 hp so even if you're forced to play this card early it should last okay and you should be able to use Poison Claws at least once. So thanks for reading today's review of Scolipede from the Black and White set, stay tuned for tomorrow's review of Stoutland from the same set.

Thursday, May 5, 2011

Pokemon Card of the Day: Musharna (Black and White)

Today's Pokemon Card of the Day is Musharna from the Black and White set. This is a stage 1, psychic type Pokemon that evolves from Munna. Musharna has two moves, its first move is called Hypnotic Ray and for one psychic energy card it puts the defending Pokemon to sleep and also does 20 damage to it. Musharna's second move is called Dream Eater and for two psychic energy cards it does 90 damage to the defending Pokemon as long as that Pokemon is asleep, if it isn't asleep this attack does nothing. So as far as strategy goes this card is extremely straight forward. You'll want to make the defending Pokemon asleep with Hypnotic Ray then the next turn use Dream Eater and hopefully knock it out by doing 90 damage to it, since you'll have done 110 damage in two turns. I would give this card a 3 out of 5 because it can be so good or so bad. If you can keep the defending Pokemon asleep this card is great but if it doesn't stay asleep and you only can do 20 damage per turn to the defending Pokemon this card isn't good at all. This is another card I would have a supporting role in a deck. This is nice card to just have in your deck since it is only a stage 1 Pokemon and you can run a 2-1 line of this card and if you get it you can try to inflict sleep on the defending Pokemon but if you don't play it it won't matter too much. So thanks for reading today's review of Musharna from the Black and White set, stay tuned for tomorrow's review of Scolipede from the same set.

Wednesday, May 4, 2011

Pokemon Card of the Day: Galvantula (Black and White)

Today's Pokemon Card of the Day is Galvantula from the Black and White set. This is a stage 1, electric type Pokemon that evolves from Joltik. Galvantula has an hp of 80, a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. Galvantula has two moves, the first move is called Electroweb and for one electric energy card it does 20 damage plus the defending Pokemon can't retreat during their next turn. Galvantula's second move is called Leech Life and for two colorless energy cards it does 40 damage and removes the same amount of damage you did to the defending from Galvantula. So as far as strategy goes I would recommend using Leech Life every turn. That way, even though Galvantula has a low hp for a stage 1, it should be able to last quite awhile by always healing itself. I definitely wouldn't make this card the foundation of your deck but it could be a nice role player. Its role could be stalling the game so you can set up more powerful Pokemon on your bench, and since this card only requires one energy card to retreat you could stall with this card and retreat it when you have a more powerful Pokemon on your bench ready to battle. I would give this card a 3 out of 5. There is nothing special about this card, just overall a decent card that can hold its own in play. So thanks for reading today's review of Galvantula from the Black and White set, stay tuned for tomorrow's review of Musharna from the same set.

Tuesday, May 3, 2011

Pokemon Card of the Day: Swanna (Black and White)

Today's Pokemon Card of the Day is Swanna from the Black and White set. This is a stage 1, water type Pokemon that evolves from Ducklett. It has an hp of 90, a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Swanna has two moves, the first move is called Feather Dance which requires one colorless energy card and increases Swanna's attack power by 40 the next turn. Swanna's second move is called Aqua Ring and for two energy cards, one each of water and colorless, does 40 damage and you then have to switch this Pokemon with one of your benched Pokemon. So as far as strategy goes this card is pretty straightforward, you'll have to use Feather Dance the first turn to increase attacks by 40 and then Aqua Ring the next turn to do 80 damage and then switch Swanna out of the active Pokemon spot. The only thing you'll want to watch for is that Swanna can last two turns without being knocked out, if it can't you'll have to do Aqua Ring when its attack is only 40 and then switch it that turn. I would give this card a 2 out of 5. There really isn't a point to this card because if you want to do big damage you'll have to wait two turns and if you want to attack right away you'll have to switch Swanna out of the active Pokemon spot right away, so if you do use this card make sure to have your benched Pokemon ready to go into play. So thanks for reading today's review of Swanna from the Black and White set, stay tuned for tomorrow's review of Galvantula from the same set.

Monday, May 2, 2011

Pokemon Card of the Day: Samurott (Black and White)

Today's Pokemon Card of the Day is Samurott from the Black and White set. This is a stage 2, water type Pokemon and is the final evolution of starter Pokemon Oshawott. Samurott has an hp of 140, a x2 weakness to electric type Pokemon, no resistance type, and a two colorless energy card retreat cost. Samurott has two moves, its first move is called Pike and for two colorless energy cards, it dose 30 damage, plus it does 30 damage to one of your opponent's benched Pokemon. Samurott's second move is called Surf and for three energy cards, two water and one colorless, Samurott does 80 damage. As far as strategy goes I would recommend using this card with other Pokemon that do spread damage so if you do use Pike you may be able to knock out one of your opponent's benched Pokemon with 30 damage. Besides that, Surf would be the move to use against the defending Pokemon, and using Surf two turns in a row should knock out most Pokemon. I would give this card a 4 out of 5, I like how this card does 80 damage at once and can do this amount of damage every turn. And if you want to do spread damage you can use Pike and still damage the defending Pokemon at the same time. So thanks for reading today's review of Samurott from the Black and White set, stay tuned for tomorrow's review of Swanna from the same set.

Sunday, May 1, 2011

Pokemon Card of the Day: Darmanitan (Black and White)

Today's Pokemon Card of the Day is Darmanitan from the Black and White set. This is a stage 1, fire type Pokemon that evolves from Darumaka, I actually remember one of the first Black and White anime episodes revolved around this Pokemon. Darmanitan has an hp of 120, a x2 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost. It has two moves just like the last few Black and White cards I've reviewed. Its first moe is called Fire Fang and for two energy cards, one each of fire and colorless, Darmanitan does 20 damage and burns the defending Pokemon. Darmanitan's second move is called Thrash and for three energy cards, two colorless and one fire, it does 70 damage plus 20 more damage if you get a heads when you flip a coin, if you flip a tails, Darmanitan does 20 damage to itself. As far as strategy goes, this is one of the cards that has no reason to be sitting on your bench for extended periods of time, as soon as you get two energy cards on Darmanitan I would put it into play and burn the defending Pokemon. After that I would depend solely on Thrash and I wouldn't worry too much about damaging itself because it does have a fairly decent hp. I would give this card a 3 out of 5, it does have an above average hp for a stage 1 but it is slow like a stage 2 Pokemon. I would use this card until it gets knocked out, but I would hope that you would have knocked out at least one Pokemon by that time. So thanks for reading today's review of Darmanitan from the Black and White set, stay tuned for tomorrow's review of Samurott from the same set.